Month: June 2016
Source: thomaswievegg The future applications for Virtual Reality appear awesome. Healthcare, Education, Gaming and of course Gamification ‘appear’ to be ripe for disruption. VR’s ability to create almost any virtual environment you can imagine/code might be a Gamification game-changer: VR could deliver environments and simulations that could redefine how we increase engagement, new and tools for measurement and increase our assessment capabilities. At the very least it could become a powerful tool in Gamification’s commitment
“I haven’t felt like that since I was a little kid” – Student Virtual Reality (VR) in the classroom delivers (as this Infographic defines it) the ability for learners to travel from their desks to anywhere they can imagine. VR both as a technology and a tool for learning has great potential to change the way students learn. It also poses interesting challenges for teachers as they grapple with this technology and navigate the path
I am delighted to announce that posse of color obsessed hoodlums aka ‘The Designers’ have left the building. Calm has now thankfully returned after last week’s Warhol madness. It would be a scene of calm except for all the drool and moaning.
The general opinion in the Netherlands right now is ‘politics are boring and we never get what we want.’ Not surprising really: The political culture of the Netherlands has changed over the last couple of years. You see that flashy arguments and a bit of entertainment is the current ‘norm’ in getting the attention you want. For a lot of political parties this breeds the concern that we are no longer engaged in the underlying