Month: August 2016

Faced with a “Game Over!” screen, kids feel the urge to play again and improve upon their last performance Firstly: Adults facing a ‘Game Over’ screen elicit the same response to play again  (albeit with more swearing). Secondly: This urge to conquer ‘Game Over’ is one of the core principles in both Game Design and Gamification. Just play any of the Dark Souls games to see how brutal failure makes for a hugely successful game.

I am delighted to announce that posse of color obsessed hoodlums aka ‘The Designers’ have left the building. Calm has now thankfully returned after last week’s Warhol madness. It would be a scene of calm except for all the drool and moaning.

I’m a psychologist with a personal focus on the development of assessments. One aspect of my work is the use of commercial games to help assess the skill set of future employees. Of course skill assessment done through gamified systems like iam-it and other IamProgrez tools are on another level in terms of assessment and behavioral prediction but commercial games have a fun role to play. These games are by their nature not only more

“A field of study that gives computers the ability to learn without being explicitly programmed” Before you scream ‘Skynet’ and run give machine learning the credit it’s due. Machine learning has altered the world invisibly and mostly for the better: Optimizing traffic flows, matching suitor on dating sites to figuring out whether your cell are cancerous or just benign are just some of the more visible outcomes of the research and application underway in the