Category: Education

By: Linda Frietman The statistics on the global talent crisis are shocking. A recent survey reported we haven’t seen talent shortages like these since 2007. From Intel reporting ‘countries and businesses’ strategically vulnerable, to companies discovering soft skills like ‘critical thinking’ are in short supply, businesses and governments are scrambling to solve these problems. As both a female Entrepreneur and a Founder that’s spent years creating gamified talent and assessment solutions internationally I have acquired

“Nearly 80% of learners claim they would be more productive if their work was more game-like” With the Top 5 Corporate Learning Trends for 2016 being Game-Based learning, Mobile learning, Video-Based learning, Micro Learning and Informal Learning there is a lot of space in this sector for innovation in the way education and training are delivered. It should also be pointed out that these categories aren’t mutually exclusive but rather inclusive: It’s quite easy to

“For the past six years, ELI has surveyed its higher education community to determine key issues & opportunities in post-secondary teaching & learning.” As you will clearly see Gamification will play a key role in the critical issues and vital sectors for Education in 2016. Of particular interest will be the areas of E-Learning, Skill Assessment, OER’s and MOOC’s and Mobile Learning. In short: All areas currently or soon to be hot sectors for Innovation

“Teaching in the Internet age means we must teach tomorrow’s skill today” We couldn’t agree more. In celebration of educating children in a way they can embrace completely we share this delightful Infographic that showcases just a small selection of the massive array of the tools and services available out there for children in the Age of the Internet. 10 Things Your Kids Can Learn Online (Infographic) Source