Category: VR

Source: thomaswievegg The future applications for Virtual Reality appear awesome. Healthcare, Education, Gaming and of course Gamification ‘appear’ to be ripe for disruption. VR’s ability to create almost any virtual environment you can imagine/code might be a Gamification game-changer: VR could deliver environments and simulations that could redefine how we increase engagement, new and tools for measurement and increase our assessment capabilities. At the very least it could become a powerful tool in Gamification’s commitment